Where is steamvault dungeon




















These hit hard and can deal high AoE damage to players around them. Ranged players should make sure to stay at maximum distance and melee need to be aware if they need to run away from the enemy or not.

Spread out and kill them early. Casters should keep their distance to avoid the silence from Sonic Burst. Make sure to kill these quickly or prevent their Heal from being cast.

Try to position these in a way to prevent party members or pets from being Fear ed into additional trash. Try to interrupt the Blizzard or move out of it. These hit fairly hard and have a cleave. Melee should be aware of their positioning around these, especially on the pull as the tank will most likely be utilizing line-of-sight when entering combat with these mobs.

When engaged in combat, these will aggro any nearby Wastewalker Slave and Wastewalker Worker. If you focus-fire the Slavemaster first, these will stop attacking you and thank you for freeing them. Here we will give you a full rundown of what you can expect from each of the bosses found here on both Normal and Heroic difficulties as well as the items they drop. This fight can be rather hard considering the heavy amounts of AoE damage from the elementals and the boss herself.

Enveloping Winds stuns can be deadly if on a healer, tank, or anyone standing in a Lightning Cloud. If you have any way to remove magical effects such as Dispel Magic or Cleanse , this should be your top priority as both Enveloping Winds and Lung Burst can be dispelled. The Coilfang Water Elemental deal very heavy damage and should be dealt with first and foremost.

Focus-fire one down at a time and use any form of crowd control such as Banish on the secondary target. In this section, we will list the items specific to Heroic mode only. Depending on your group, you may choose to try and focus on killing Mekgineer Steamrigger only and ignoring any Steamrigger Mechanic s that spawn during the encounter.

If you choose to do this, keep up any form of healing reduction available to you, such as Aimed Shot or Mortal Strike. The Repair can by interrupted by dealing any damage to the caster. If you do not have enough damage to ignore the adds, simply kill them one at a time or group them up for AoE to prevent them from healing too much.

This fight is fairly easy. Try tanking the boss near a Naga Distiller to prevent him from moving around too much. Make sure to DPS swap over to it when it spawns and kill it quickly, as the Warlord's Rage stacks and can quickly lead to a wipe.

Casters need to be aware of the Spell Reflection and avoid casting into it. The Steamvault is a fairly easy dungeon. There are no large pulls that require AoE. One form of crowd control is advised for this dungeon since there are quite a few monsters that have abilities that are hard to deal with, such as Fear or Sonic Burst.

A Warlock is a great pickup for The Steamvault, offering both Fear and Banish as forms of crowd control. It is also highly advised to bring at least one class that can remove magic debuffs, such as a Paladin with Cleanse , or a Priest with Dispel Magic. This will greatly help during the fight with Hydromancer Thespia. This guide has been written by Abide, TBC veteran for nearly a decade. Warrior tank and multi-class expert currently playing on Herod Horde.

You can also see him live on Twitch. Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. Diablo III. Diablo II. TBC Classic. Path of Exile. New World. AE is recommended not of the frost variety and healers be sure to watch for the water spouts as they do massive damage. Note that the cloud does not always spawn right over top of her location. Be sure to engage the access panel before back-tracking to the doorway you passed.

Go back to the door and clear your way up the ramp. Once on top, you should see a T section with the locked doors to Warlord Kalithresh in front of you. First, however, you will need to clear to the right. Clearing through this section leads you to a cavern where Mekgineer Steamrigger and the second access panel awaits.

Clear the packs of leper gnomes with any AE available to you — some of them are ranged. Mekgineer Steamrigger - We found it hard to move out of the way of the razorblades, as it is a fast cast time, and the direction in which you tank him has no affect he swivels. Extra healing is what it took for us to combat this ability. It fortunately did not seem to happen too often. The heal appears as a green line, and you can interrupt it while killing the gnomes.

Steady dps the rest of the way, and be sure to click that access panel. Path back to the now open doorway that leads up to Warlord Kalithresh. You will have about 5 packs to pull before being able to engage him. This fight was tricky — we had read that you must focus dps on the tanks from which he is channeling, but had no idea how hard this might actually be. As the tank, I drug Warlord Kalithresh over to the nearest container I went clockwise around the room.

Be sure to be within dps range, and to leave space for your melee friends also in-between him and the tank. This ability stacks for each tank he finishes channeling and is NOT dispel-able - and you have one heck of a time trying to kill him.

Keep that in mind and focus all your energy there. Do so, and may your Dungeon Set 3 drop for you!! Comment by Steamvaults seemed to be bugged, where you cannot use the Main Chamber Access Consoles after you kill the Hydromancer and Mekgineer.

We attempted twice to do so, but were unable. Not sure if others are having this problem. Comment by steeve same problem: clicking access panels does nothing. Comment by richardson I just ran it with some friends, they tried to tell me it wouldn't work. After killing the first two bosses they couldn't interact with the panels. I simply ran to both of them and did it myself with no problems.

It may just be a client side problem similar to the elevator in Tempest Keep. Try letting everyone in your group try it before you give up. Good luck. Comment by Confirm that Bold Shoulders drop here? Comment by Kargg For the Slavemasters you run into later into the instance make sure you don't attack the slaves as they will stop attacking as soon as the Slavemaster is dead. Similiar to the same kinds in Zangramarsh. Also for hunters, Freezing Traps don't work on Tidal Surgers.

Comment by Heroic: Boss no1 and no2 are real pain. Though if u wanna gank them best 2 do like this Boss 1: creates 2 cyclone now, deal 5k dot lung burst and stuns membs. We did it like this tank and healers where outside while me mage and lock were inside.

Lock needs 2 do chain fear on adds and nuke 1 by 1. After go outside a nuke boss. This tact prevents aoe 2k waterbolt volley on healers and tank. Boss drops same old crap as on normal Boss 2: This is rather easy fight. Tank needs 2 spam demoshout on this part while i casted rank 1 arc exp. There is only 1 dps here couse mage needs 2 spam arc exp. Assign healers 1 for mage and 1 for tank. Adds now have 15khp and 1 more spawns every 10secs so do not bother 2 nuke them down. In this fight make sure that mage intterupts repairs and that is basicly it.

Drops same old crap also Boss 3: This is rather tricky part with only 2 dps. Tanks now have 15k and it is kinda hard 2 dps them down in secs. But all tact is nuke tanks and nuke boss.

Tanks are prior. Drops atleast decent loot Only last boss run: Best 2 take for this grp Mage, rogue, tank, healer and 1 more dps. In that kind of run mage needs 2 sacrifice: Boss 1: rouge needs 2 get close 2 panel. Here mages comes out via invisib and needs 2 ice lance boss, then jump in water, uses Ice block and r. In that time rogue needs 2 operate panel. Note: grp needs 2 stay far away here Boss 2: ice lance pull and run away far left and IB while rogue operates panel.

Rez mage after Boss 3: This boss is now way 2 easy with 3 dps, same old tact, tanks prior then dps boss This will take around mins. Comment by Sadistic a typical speedrun 2x boglords, not killing any water elementals, avoid the easily avoidable, not going waterway nets you about rep. Comment by Sadistic a complete and utter clear of steamvaults is about rep. Comment by To run this instance in heroic mode how good does your gear have to be?

Like all epic? Comment by Althal Slavemasters in this instance will not bring any extra slaves if you CC them in the beginning of the fight. Sap, Sheep, MC, Scatter shot. Spares alot of time and trouble.. Don't know if fear works. Comment by Fatman Heroic This was by far one of the easier heroics I have ran.

Sad part is the loot is crap except last boss. A shaman's burst dps is always great for the last bosses's tanks. Burn the adds then the boss pretty simple fight. Rogues work well here too because of their stun lock. Thus you'll need an off-healer to save your mainhealer. Boss 2 Do not bother with the add's use every party memebers available aoe's to constantly disrupt the heals. The add's only hit the tank for so you should be ok, and just like the other fight BURN him down and deal with the adds.

This is a very lengthy fight, he will enraged in 5 mins and basically one shot everyone hit bear druid for 13k with sawblades. Boss 3 I find this fight harder only because if you do not have the DPS, it is not going to happen.

You NEED to be quick , even with my elemental shamans triple crit Lighting Bolts we missed one and the warrior had to pop shield wall. The last boss which runs super slow so you can actually kite him around the column to the right of him avoid a wipe like this. So you can always kite him if he gets his buff. My shammy excelled here because of burst damage and off-healing. Best way to do this is to do a LOS pull in tunnel. Boss will spawn packs of 3 gnomes during the fight - Go back though the slave tunnel - Kill the 4 Naga pack - Kill another 4 Naga pack watchout the patrol near them - Kill the patrol of 3 Naga - Go to right, kill the pack of 4 Naga - Another 4 Naga pack - Kill both 4 Naga pack on left and right of the boss - Kill last boss He will use a reflect shield once in a while.

He will also drain the nearest water tank around the room. Best way to do it is to make the tank to tank near the water tank lol so you know which water tank the boss will go Gratz you completed Steamvault into 1 hour. Please rate up this post if it helped you to do SV. Comment by I ran this for my first time with a Pally tank me [unbuffed: uncrittable, It was surprisingly easy. Our hardest fight was the first boss because AoE killed our healer and hunter very quickly.

You must move fast. Having 2 offhealers was helpful. The second time through we ran with my fire mage friend instead of the hunter. This run was a bit sloppy, but still no wipes. We pulled once with the spriest afk and the fire mage died instantly, but we still pulled through priest came in later.

Again, the hardest boss was the 1st one. AoE apparently 2-shotted the fire mage. This is an easy instance. Have fun beating them up. This is a challenging instance, with an unusually large number of mobs, and a couple of reasonably difficult boss encounters.

Trash pulls are made up of 2, 3 or 4 elite Naga humanoids, of 5 water elementals 1 elite and 4 non-elite, or of a single elite bog giant.

If not all 3 of the group's DPS members can CC humanoids, a skilled tank can fairly easily hold more than one mob at once, although in heroic mode this is best left as a last resort for broken CC's to avoid unnecessary wipes. Almost every pull has a slightly different number and combination of mobs.

Make sure that casters are taken down right away or crowd controlled. The melee can usually be saved for last. A large portion of the instance can be skipped if you pull the 2 guards at the entrance followed by the two bog lords on the right and follow around the right hand side. However, you do not get rep for mobs you do not kill. Excessive skipping, as emphasized below, is also highly likely to cause wipes.

The Oracles and Sirens are very dangerous, with AoE silence and AoE fear they can block your healer for ten seconds or make you pull extra groups. Typically you want them crowd controlled at first and dealt with after the other mobs are dead. Be aware though if you as a mage polymorph the siren and she breaks early she will be after you.

As soon as she gets into range she will try to silence you, making you unable to crowd control, frost nova her etc. If somebody tries to assist you she will cast an AoE fear, so ensure that person can break it, especially if there are other mobs they may be feared into. A Mind Control pull is an effective way to take out a caster early. If you Mind Control the Sorcerer as the pull, then the other mobs will turn to kill the Sorcerer.

This will trap the remaining mobs in the pull and allow time for your tanks and other crowd controlling characters to react. This also works in Heroic Mode. The single most important thing to be aware of for the early parts of this instance is the necessity for thorough pulling. Group leaders in this instance have a tendency to try and rush past various groups of mobs, and early wipes tend to be either due to stray runners triggering other groups of mobs, or members of ranged classes accidentally backing into patrols when trying to get range.

Once the group's path through the instance has been decided on, it is vital that the group thoroughly clears all mobs within radius of the determined path, if the group wishes to avoid wipes. The group's leader should not insist on trying to go around mobs excessively in the name of speed or convenience, since the amount of downtime caused by a wipe will generally be considerably more than the time necessary to ensure a safe path through the instance.

Heroic — Immune to Mind Control. Can be frozen or seduced. Can be seduced. Heroic — Can be mind controlled , frozen , or seduced. Heroic — Can be mind controlled , frozen , or seduced.. Can be frozen , or seduced. Be extremely wary of pulling adds while dealing with these. Ideally, all mobs in the immediate vicinity of the Bog Overlord should be eliminated first to avoid wipes. Can detect stealth.



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