Embodied interaction what is
On a more conceptual level the notion of embodiment has become a strong motivation for research. This rediscovery of the body has happened across several disciplines, including philosophy, cognitive science, anthropology, and in product design, which investigates the aesthetics of movement in bodily interaction with products. TEI allows us to explore questions of embodiment through practical experiments.
Interactions, Not Interfaces. When we were setting up the TEI conference, we initially had long discussions about which title to choose.
At the time, one of the main questions was whether to use "interface" or "interaction," both indicating a somewhat different perspective and intellectual tradition. While Tangible User Interfaces had become an MIT trademark, designers had begun to use the term "tangible interaction.
Using the word "interaction" further encourages thinking of the tangible system as part of a larger ecology and located in a specific context.
We felt that "tangible interaction" would bring together both perspectives and provide more openness, allowing for evolution of the field. The adoption of this umbrella term has supported the development of a larger interdisciplinary research community the TEI conference series , but as a downside, results in some ambivalence as to where to draw the line between tangible interaction and other areas.
Meanwhile the conference has added "embodied" to the "tangible and embedded" title, reflecting the growing role of movement-based interaction and psychological or philosophical aspects of embodiment. Whole-body interaction is a new trend in HCI and ubiquitous computing as new technologies like the Wii, wireless motion tracking, and image-processing software have greatly increased our capabilities for using body movement as input.
A focus on physical manipulation and movement-based interaction takes Ishii's early credo serious of bringing some of the richness of interaction we have with physical devices back into our interaction with digital content, exploring the many facets of human sensory experience.
An interesting development is while tangible interfaces are often portrayed as intuitive and easy to use, the advocates of movement-based interaction stress aesthetics and skill. We are most happy when we feel we perform an activity skillfully and gracefully even if it took us a painfully long time to get to this point. Tangible and embodied interaction can thus be a mindful activity that builds upon the innate intelligence of human bodies.
This forum aims to provide a glimpse of the discussions and approaches in TEI, reflecting the diversity of the field and the field's interest in the role of physicality in interaction. I hope you are looking forward as much as I am to the articles to follow, exploring this rich and diverse field. Additional Historical and Introductory Literature of Note. The tangible user interface and its evolution.
Shaer, E. Tangible user interfaces: Past, present and future directions. O'Sullivan and T. Muska and Lipman, Boston, Wellner, P. Computer-augmented environments. Back to the real world.
Baskinger, M. Ishii, H. Tangible bits: Towards seamless Interfaces between people, bits and atoms. Atlanta, GA, Mar. One of my favorite books that starts to answer these questions is F. This starts to construct an argument about the human urge to be active and creative with one's hands.
Jacob, R. Horn, M. Florence, Italy, Apr. Gebauer ed. Reclam: Leipzig, Germany, Modern day psychology has started to question the assumption that most of our senses are receptive, and begun to study the perception-action relation enactive perception defines that perception is always active as well as interrelations between the senses, uncovering e.
Becker, B. Marking and crossing borders: Bodies, touch, and contact in cyberspace. Body, Space and Technology 3, 2 Dourish, P. Where the Action Is. The Foundations of Embodied Interaction.
McCarthy, J. Technology as Experience. Twenebowa Larssen, A, Robertson, T. The feel dimension of technology interaction: exploring tangibles through movement and touch. Baton Rouge, LA, Feb. Hummels, C. Move to get moved: A search for methods, tools and knowledge to design for expressive and rich movement-based interaction. Hornecker, E. Getting a grip on tangible interaction: A framework on physical space and social interaction.
Montreal, Canada, Apr. Eva Hornecker is a lecturer at the department of computer and information science at the University of Strathclyde in Glasgow. Her research includes a particular interest in issues of social interaction and collaboration in these contexts.
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Comments submitted to this site are moderated and will appear if they are relevant to the topic. The idea of Embodied Interaction reflects a number of recent trends that have emerged in the area of Human-Computer Interaction.
For instance, "tangible computing" as conducted, for example, by Hiroshi Ishii and colleagues at the MIT Media Lab , is an area of HCI research where people are exploring how we can move the interface "off the screen" and into the real world. In this model, we can interact with physical objects which have become augmented with computational abilities.
This lets designers offer new sorts of metaphors, or take advantage of our physical skills like being able to use two hands, or to rearrange space to suit our needs , or even to directly observe and respond to our physical activities in the world perhaps by knowing where we are and who we're with, and responding appropriately. A second trend is what I call "social computing," which is the attempt to incorporate sociological understandings into interface design. This approach to HCI design recognises that the systems we use are embedded in systems of social meaning, fluid and negotiated between us and the other people around us.
By incorporating understandings of how social practice emerges, we can build systems that fit more easily into the ways in which we work. These two areas of research -- tangible and social computing -- have been conducted largely as independent research programs. However, I believe that they have a common foundation, and that that foundation is the notion of "embodiment. The reason that the idea of embodiment is an important one is that it isn't new.
In fact, "embodiment" is at the centre of phenomenology, an important strain of philosophical thought beginning at the end of the nineteenth century. Phenomenology rejects the Cartesian separation between mind and body on which most traditional philosophical approaches are based. Looking for research materials? Search our database for more Embodied interaction downloadable research papers. Full text search our database of , titles for Embodied interaction to find related research papers.
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